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Messages - theschnuffel

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1
Support / Re: Circular Progress Bar
« on: May 22, 2014, 08:29:46 am »
This is great, thank you!

Now I just need to fiddle with it to invert it and make it start from an arbitrary angle.

2
Support / Re: Circular Progress Bar
« on: May 21, 2014, 09:13:40 pm »
The link doesn't work?
"The topic or board you are looking for appears to be either missing or off limits to you."

3
Support / Re: Circular Progress Bar
« on: May 21, 2014, 04:51:38 pm »
Same here. I really need this.
Is there some code sample for the clipped sprite?

4
Support / Re: UITextInput Control Strange Behavior
« on: April 12, 2014, 05:01:22 pm »
No, you should add it after the loop. Right before
Code: [Select]
if(change) {}

5
Support / Re: UITextInput Control Strange Behavior
« on: April 11, 2014, 11:44:39 pm »
Apparently it's because of this problem: http://answers.unity3d.com/questions/464901/inputinputstring-on-ios-empty-1.html

I patched tk2dUITextInput.cs with this code, inserted around line 289:
Code: [Select]
#if UNITY_IOS && !UNITY_EDITOR
inputStr = keyboard.text;
if(!inputStr.Equals(text)) {
newText = inputStr;
change = true;
}
#endif

Works for me.
Cheers

6
Support / Re: UITextInput Control Strange Behavior
« on: April 11, 2014, 08:38:33 am »
Funny, I had the exact same problem yesterday. The OnTextChange message is received fine in the editor, but nothing happens in iOS.

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