2D Toolkit Forum
2D Toolkit => Support => Topic started by: polako on February 27, 2014, 07:20:23 pm
-
Hi there,
It isn't clear how platform specifics works with fonts. The documentation says: "The system only handles sprite collections - it is possible to use platform specific fonts too, but they will need to be added to a sprite collection."
So I added the png to a sprite collections, and it creates 1x, 2x, 4x data (I'm supporting sd, hd and fhd). But I don't understand how to link my "fnt" files to that collection, nor I don't know how to use the font prefab/s here.
I would appreciate if you give me some clear steps in order to accomplish this
Many thanks!
-
You need to import the font into the collection as shown here - you create the data objects at that stage.
http://2dtoolkit.com/docs/latest/tutorial/importing_a_font_into_a_sprite_collection.html
-
Sorry! I haven't seen that documentation! Many thanks, it worked like charm!