2D Toolkit Forum
2D Toolkit => Support => Topic started by: aCallum on August 16, 2013, 12:17:14 pm
-
Hey guys, I have created a modified version of the standard tk2dBlendVertexColor shader, but at runtime it is reset to the default tk2d version. Is there a way to avoid this?
Cheers
Alastair
-
How have you done this?
-
My mistake! I had not set the shader on the atlas' material! Simply on the material instance in the scene.
Cheers for the fast response though!