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Support / PNG Atlas vs Not-PNG Atlas?
« on: January 31, 2014, 12:09:33 am »
What exactly is the difference between a "PNG Atlas" and the format of texture atlases in the past?
We just noticed that our build size is ballooning like mad (oh hi 700MB for 1/6 of the final game), and it appears that texture atlases are entirely uncompressed....? They still show up as PNGs (atlas0.png) so I'm a bit confused as to why these would be uncompressed... like, isn't the point of a PNG that it is a lossless compression format?
It sounds like "PNG Atlases" are the solution here, I'm just curious what the actual feature is since there doesn't seem to be any detail on it in the docs.
Thanks,
David
We just noticed that our build size is ballooning like mad (oh hi 700MB for 1/6 of the final game), and it appears that texture atlases are entirely uncompressed....? They still show up as PNGs (atlas0.png) so I'm a bit confused as to why these would be uncompressed... like, isn't the point of a PNG that it is a lossless compression format?
It sounds like "PNG Atlases" are the solution here, I'm just curious what the actual feature is since there doesn't seem to be any detail on it in the docs.
Thanks,
David