2D Toolkit Forum
2D Toolkit => Support => Topic started by: zeteginara on May 17, 2014, 08:54:50 pm
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So, I have a sprite sheet that I made a tilemap out of. Suppose I want to add some tiles to the spritesheet (without changing the dimensions of the actual .png file, but have a multi-layered tilemap that's pre existing. How do I go about adding the tiles without completely corrupting the tilemap?
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That should just work, unless you deleted all the unused sprites from the spritesheet import?
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No, I didn't, but when I opened the tilemap again in my scene, all the tiles in the palette were corrupted. I had to delete and recreate a new tilemap. Thankfully I didn't start much in the way of work, I'll see if I can replicate it next time I need to update my tilemap.
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It could have just not updated. If that happens again, try recommitting the tilemap, it will force it to rebuild.