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Messages - lrojas94

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Support / Re: Weird problem with sprites during gameplay..
« on: May 05, 2014, 12:10:18 am »
NVM this, solved by adding some padding... did not see that option before :P

2
Support / Weird problem with sprites during gameplay..
« on: May 04, 2014, 04:27:40 pm »
Hi!
I've run intro a weird problem while working with 2dTK. During gameplay, sprites seem to take part of another sprite used in the atlas. In the examples bellow (the UI and the main Player), if you watch it from up close, you can see that a line appears (a black line next to the player head and a whitish line next to the UI as well as a black one in the top of it). I'm not sure what would be causing this problem.. but I believe it may be because of a problem with the Json or XML used to read the data from the Atlases.... Though I'm just guessing... would live to hear any ideas and maybe how to solve it :/... I don't want to release my game like that..

Images:
http://prntscr.com/3fvyul
http://prntscr.com/3fvz2t

NOTE: I increased the size of the player picture so that the line would be seen...
NOTE2: This was on private support, but after reading a post about wheather a post should be on private or standard support I noticed that this one helps a bit more here.

Thanks a lot... hope to hear from you soon ^^.

3
Support / Re: Quick Question about Static Sprite batcher
« on: February 19, 2014, 12:18:28 am »
Thanks a lot ^^ That was exactly what I wanted to know. Your help is appreciated, as always, best customer support I've known

4
Support / Quick Question about Static Sprite batcher
« on: February 18, 2014, 07:51:21 pm »
Simple, Can I move this using a rigidbody? (I know I can, the actual question would be if I should). I want to create a block of blocks, and though that static sprite batcher would be a great option for this as I did not want to create a whole  tilemap, but now I'm here wondering if  its alright to move the static sprite batcher... Would love to get an answer as soon as possible. Thanks in advance and sorry to trouble you guys.

5
Support / Slopes and 2dToolkit..
« on: January 31, 2014, 03:08:13 am »
So, I've been trying to implement slopes in my game. They work with a character collider just fine, but I would like the character to align based on the angle of the slope, meaning he would have to rotate a bit. The point is, I managed to do it using Raycast to the floor and normals, but after this is done, sometimes (At corner for example), you will get infinite rotations, since after it rotates, the next  raycast hits where the base one was... keeping the sprite on an infinite loop going back and forth. Is there anything you would/could recommend to fix this? I would really appreciate it...

6
Showcase / Dragon Ball Run (Android Game) -Fan Made-
« on: January 20, 2014, 02:28:39 am »
Well, as a way to start learning Unity 3D and 2D Toolkit, I took out this game in order to have some fun and so. I had a great time working on it, and I may continue along the way in order to improve it and learn a bit more about this new framework and such. If you're a Dragon Ball fan, then you may enjoy it quite a bit. In any case, here's a video link and a Play Store download link. Hope you like it!

Youtube Video:
https://www.youtube.com/watch?v=2U5YXYnft0w

Download Link:
https://play.google.com/store/apps/details?id=com.JLRCDevTeam.DragonBallRunner

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