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Messages - GamezFactory

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1
Support / Re: Sprite quality drop.
« on: June 04, 2012, 10:28:49 am »
@unikron: no worries! your support is great, the extension as well! Keep up the good work!

O.

2
Support / Re: Sprite quality drop.
« on: June 03, 2012, 05:39:59 pm »
WOW! That was it!! I did export the project for web before!
Thank you so much @thefiend !!

If anybody has this problem this is how my Quality panel looks now and everything works fine again!
This was not from 2DToolkit indeed!

Thank you again!

O.

3
Support / Re: Sprite quality drop.
« on: June 03, 2012, 04:52:39 pm »
Nope, this can't be since I got 2 projects perfectly identical one is working the other is not. Something is wrong I think with the way 2DToolkit is displaying the sprites, again since the atlases are perfectly identical...

Any other ideas anyone?

Tnx a bunch!

4
Support / Re: Sprite quality drop.
« on: June 03, 2012, 11:25:49 am »
Thank you MetalGreg but if you are referring to the 'override for iphone' option on 'atlas0', nope, it does not change a thing... :(
The quality is still the same with jigged edges.

Anybody pls, as this is kind of pressing matter for me ? :)

Thank you!


5
Support / Sprite quality drop.
« on: June 02, 2012, 10:25:41 pm »
Hey!

I've been using 2DToolkit for a while, I am quite advanced in my app now (mainly tnx to 2Dtoolkit) but unfortunately I'm having some very nasty issue:

I don't know how to explain this but it seem that ALL my sprites have a 50% drop in quality and to be real the project is quite advanced for me to start-it from scratch...

If you take a look at the attached image you will find that my project( RIGHT image in the attach) is by far much more jigged on the edges than a new one (LEFT side) builded with only the green image in it.

So to recap, I was working on my project (right side) and then builded a new one (left side). Here is why I think this is a 2DToolkit issue:

BOTH projects are using exactly the same settings: a perspective camera positioned at the exact coordinates and settings on both projects, both green sprites are set using the 1:1 button and what 'bothers' me is that both projects are using the exact texture files. But you can clearly see the diferences between images...

And this is a issue with all sprites in my project and it is clearly visible on the device!

Here are some of my settings:

In the settings panel I got camera set at 768 height, compression: uncompressed.

Please, please can you advise me? As I said my project is kind of advanced and this is already the second time is happening.

Maybe I am doing something wrong but I've already tried pretty much everything I can think, including rebuild index, refreshing  / reimporting all my texture files and as I said before I don't get it, why a new projects looks ok (left image) but the one I'm working is so jigged on the edges (right image) ? Again, I use the exact same png as source for my sprites...

Thank you!

O.

6
Support / Re: How to lose border around sprite?
« on: May 25, 2012, 02:39:22 pm »
Will try that! Thank you for your quick answers !!
Will keep you posted!

7
Support / Re: How to lose border around sprite?
« on: May 25, 2012, 12:02:32 pm »
Yes! That worked just fine! Awesome and thank you!!


Another question if I may? :)
I've noticed that the sprites are not affected by any kind of lights? Is there any way to make this happen?

Thank you again for your great extension :)

O.

8
Support / How to lose border around sprite?
« on: May 25, 2012, 09:49:20 am »
Hey everybody!

First of all thank you guys for this awesome extension! It is really a great, great addition to Unity3D for those who target the 2d dev!
Keep up the awesome work :)

Here is my problem:

I am using a simple sprite from a semi-transparent .png file.
The png looks nice and with clean borders if viewed in photoshop, and even in Unity in your Sprite Collection window (check ps1.png)

However, after inserting in Unity scene the sprite has a very thin dark border around it and this is kind of not good for my scene :) check ps2.png
The sprite is that semi transparent rectangle and you can clearly see the thin border line around it. I use the 1:1 button since I need the pixel perfect thing.

I've also attached the source png directly from unity, it seems ok to me, no border in the png file.

Any workarounds / suggestions ? I am not skilled in importing and handling textures in Unity, so it could be something in my side :)

Thank you!
O.

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