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Messages - sabba2u

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Showcase / H2FLOW: A water physics puzzle game!
« on: June 19, 2014, 04:02:33 am »


Haptix Games Inc today announced the global launch of H2FLOW for iPhone, iPad, iPod touch.

Get WET this summer with the newest water physics puzzler! H2FLOW combines fun water physics and destructible terrain with fast-paced action!

Quick thinking and timing is put to the test as players help guide the flow of water through over 50+ intricate and challenging levels. Save every drop by blasting away terrain with BOMBS, altering water flows with BARRIERS, and creating new BRICK paths for water to follow.

Danger lurks everywhere! Landmines, spinning buzz saws, and electric shock mines are just a handful of enemies trying to stop you from freeing the flow! Survive long enough to collect all the water drops and save the day!

TRAILER
Trailer: http://bit.ly/trailer-h2flow

DOWNLOAD
Download H2FLOW from App Store: http://bit.ly/h2flow-appstore-0











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2D Toolkit was instrumental in our game since its conception two years back before Unity had any sprite tools, so first we'd like to thank you for making such wonderful tools and even taking the time to email me back then in regards to readingpixels/settingpixels!

We'd highly recommend 2D toolkit for anyone on the fence despite the fact that Unity has their own built in stuff now in version 4.5

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Hello,

Tilemaps have their origin point [0,0] at the bottom left of the tilemap, is there any way to have the origin point be at the top left - so that it matches the way an array is laid out?  If not, what is the best solution?

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Support / Re: 2D Toolkit 2.0 Backwards Compatibilty
« on: December 10, 2012, 01:26:42 am »
Can I suggest a feature that will add multiple box colliders around an object? So if we have a weirdly shaped pentagon instead of generating a mesh collider, it would let us place 5 box colliders.  You know Unity still has problems with mesh vs mesh interaction using mesh colliders.  Box colliders along all the edges would be a great feature.




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