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Topics - k3ch0ng

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1
Support / tk2dcamera anchor
« on: December 19, 2012, 01:26:08 pm »
Is it possible to use tk2dcamera anchor without tk2dcamera ?

I need my buttons to be anchored but also scaled proportionaly to device resolutions.

2
Support / Button toggle
« on: November 27, 2012, 02:52:28 pm »
Is there like an easy way to do this ? Just want to make the button look like its been pressed.

3
Support / Dynamic text buttons
« on: June 28, 2012, 03:53:58 pm »
Hi,

Im trying to create buttons with dynamic text e.g. multiply level buttons each assign a grade once the level is complete.

Whats the best approach to do this ?

Also is there a way to find out which button is pressed within the messagename function, or do I have to assign each button a new funtion name ?

4
Support / Using Textmesh for HUD
« on: May 09, 2012, 02:10:29 pm »
Hi

Is there an easy way to use the textmesh / sprites so that is can be used for a HUD ?

5
Support / Getting access to the spriteanimation from a trigger event
« on: March 01, 2012, 04:33:02 pm »
Hi, how would I get the sprite to play a new animation once a trigger event occurs ?

e.g. my character collects stars, i want the stars to sparkle then vanish ( the trigger code is within the charcter )

   public void OnTriggerEnter(Collider trigger)
   {
      switch (trigger.gameObject.name)
      {
          case "pfWall":
         break;

          case "pfStar":
         
             trigger.gameObject......
         
             break
      }
   }

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