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Messages - jakecattrall

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1
Support / How do I reference 2dtk objects in code?
« on: May 24, 2013, 01:47:16 pm »
I got this far:
Code: [Select]
GameObject _tileMap = GameObject.Find("TileMap");
Presumably that gets my tilemap object, but then what?

On a general note, it would be nice to see some detailed code examples in the script reference.

2
Support / Re: Tilemap layers Z index issue
« on: May 23, 2013, 06:10:18 pm »
Yup, changing to orthogonal fixed the issue. Thanks!

3
Support / Re: Tilemap layers Z index issue
« on: May 22, 2013, 09:03:17 pm »
Thanks for the quick responses!

See the screenshot below.
At no point during the layer reordering does anything change on the scene/game view.


4
Support / Re: Tilemap layers Z index issue
« on: May 22, 2013, 01:39:58 pm »
As you suggested, I used the U/D buttons and sorted the layers by ascending and descending but the result is the same for both.
The U/D buttons make no visible difference to anything.

I'll grab a screenshot when I get home.

5
Support / [SOLVED]Tilemap layers Z index issue
« on: May 21, 2013, 10:53:13 pm »
The layers are there, I can see them when I select the tile render data, but they seem to be behind/inside the base layer.

My map is imported from TMX.

These are my TileMapData settings:


Here's how it looks in unity:


Here is how it's supposed to look:

6
Contract Work / Re: [paid] Tilemap pathfinding
« on: May 21, 2013, 03:11:49 pm »
Hi there,
I just got here and will check 2dtoolkit out tonight.

I think this (https://github.com/krazyjakee/jQuest/blob/master/src/astar.js) is what you're looking for, however, I haven't integrated it into 2dtk yet. Give me some time and I'll let you have it.

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