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Messages - MooNiZZ

Pages: 1 [2]
16
Support / Re: Tilmap editor - Black lines flickering
« on: July 24, 2012, 12:18:23 am »
Aye, and remember that i'm offsetting all tiles little more than you normally are in Z,
removed z += 0.00001 from row 299 and added

z = ((y + 1) * 0.1028f) + (tileMap.gameObject.transform.position.y * 0.032125f) - (layerId * 0.1f);
to row 255. If that makes any difference

17
Support / Re: Tilmap editor - Black lines flickering
« on: July 23, 2012, 11:54:26 pm »
It's set to extend. i haven't changed the resolution of anything in the tilemap. I haven o idea how to turn of mipmapping either. I'm pretty new to unity overall. Been working with it for 3 weeks now.

The attached file shows the lines, and it only happens in exactly that place. It's not noticeable at all if you just walk past it slowly. But you see them if you stop there :)

18
Support / Re: Tilmap editor - Black lines flickering
« on: July 23, 2012, 06:22:17 pm »
I actually do see some black lines at some tile borders with my normal orthographic camera. I put the clear flags to Depth only and solved it :P

19
Releases / Re: 2D Toolkit 1.76 beta 2
« on: July 14, 2012, 01:43:52 am »
The source only package is indeed alot more useful. Saves me some time ;)

Since I do use the tilemap alot, and the whole world will be built using it. An option too show the collision inside the editor, while overviewing a spritesheet would be awesome. So you can see if you're totally off in the big picture or not :)

20
Support / Re: What next?
« on: July 10, 2012, 10:11:11 pm »
I'll change the behaviour so as soon as you switch to box/polygon collider, the editor mode automatically switches to collider edit mode. Makes sense from a workflow point of view.

Also, I'll add shortcuts to the different edit modes there. Any suggestions?

ctrl + w and ctrl + e, easy to access, and not used by unity itself from what i noticed. They make no sense though but that's where i keep my fingers most of the time.
Cheers mate! :)

21
Support / Re: What next?
« on: July 10, 2012, 07:40:36 pm »
A feature i would love to see to the sprite collection, would be to add colliders (mostly custom boxes and polygons) and enter the Collider view with a single hotkey, it takes up way too much time to switch between tabs when doing polygon meshes. That would improve my efficiency by about 250%, true story.

Yeah, I know I could hax this myself but, that wouldn't end up looking very nice :P

Awesome job so far Unikron! :)

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