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Support / Re: Tilmap editor - Black lines flickering
« on: July 24, 2012, 12:18:23 am »
Aye, and remember that i'm offsetting all tiles little more than you normally are in Z,
removed z += 0.00001 from row 299 and added
z = ((y + 1) * 0.1028f) + (tileMap.gameObject.transform.position.y * 0.032125f) - (layerId * 0.1f);
to row 255. If that makes any difference
removed z += 0.00001 from row 299 and added
z = ((y + 1) * 0.1028f) + (tileMap.gameObject.transform.position.y * 0.032125f) - (layerId * 0.1f);
to row 255. If that makes any difference