2D Toolkit Forum

2D Toolkit => Support => Topic started by: JeffEverett on April 09, 2014, 04:59:53 am

Title: Putting texture into Sprite Collection overrides certain texture import settings
Post by: JeffEverett on April 09, 2014, 04:59:53 am
Prior to inserting the texture into the Sprite Collection, I'll have the import settings set to having a max size of 64 and a format of ARGB 32-bit. Once I put the texture into the Sprite Collection, however, those settings are changed to max size of 4096 and a format of automatic truecolor. Attempting to change these settings after doing so yields no results.

Is it possible to somehow revert those settings to what they were while keeping the texture in the Sprite Collection or is it necessary to downscale the texture in Photoshop?
Title: Re: Putting texture into Sprite Collection overrides certain texture import settings
Post by: unikronsoftware on April 09, 2014, 05:54:24 am
You will need to downscale the texture in Photoshop. There is no way to identify a user overridden value vs a Unity default (1024) which makes it impossible to import a larger texture otherwise.