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Support / Re: Isometric game using 2dToolkit, overlapping buildings > too many draw calls
« on: March 17, 2014, 04:49:06 pm »
Also, it seems like mixed layers of atlases and draw orders trigger extra draw calls even if the sprites don't overlap. Is that how it works? So for instance, your example of:
[ ATLAS0 ] [ ATLAS1] [ATLAS0] [ATLAS1]
0 1 2 3 4 5 6 7 8 9 10
would still be 4 draw calls regardless if the sprites overlapped or not. Is this this true? If so, why is this the case when they aren't even overlapping?
Thanks!
[ ATLAS0 ] [ ATLAS1] [ATLAS0] [ATLAS1]
0 1 2 3 4 5 6 7 8 9 10
would still be 4 draw calls regardless if the sprites overlapped or not. Is this this true? If so, why is this the case when they aren't even overlapping?
Thanks!