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Messages - Lrateke

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1
Support / 2D toolkit camera and Playmaker.
« on: December 07, 2013, 07:33:48 pm »
 I'm using 2D toolkit and Playmaker, I know that Playmaker has a Runtime that works fine with mostly of 2D Toolkit features but I can't find a way to make Playmaker access the 2D Toolkit Camera.
 What I want is to use the Zoom Factor that is available for the 2D toolki Camera, and I can't find way to reach that! Not even with "Set property" I'm finding it.
 May anyone help?

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Support / Re: Sprite from texture/ Ipad Background
« on: December 07, 2013, 03:35:07 pm »
Thank you!

3
Support / Re: How to change the alpha of a "Sprite from texture".
« on: December 07, 2013, 03:33:45 pm »
Thank you...

I've figured it out - After learning how to make it was pretty easy actually.

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Support / Re: How to change the alpha of a "Sprite from texture".
« on: December 07, 2013, 03:14:51 pm »
Well I tried, but I'm not finding. I tried to change the material to some of those that have "Transparency" but all of then darken the sprite, witch is something that I don't wish too. Also I want to change the alpha slowly on an animation, and I can't find a way...

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Support / How to change the alpha of a "Sprite from texture".
« on: December 07, 2013, 04:17:28 am »
I'm using a whole texture as a background using "Sprite from Texture" for my game and one thing I want to make is change the alpha of the sprite - like darkening it or making it invisible. How can I make that?

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Support / Re: Sprite from texture/ Ipad Background
« on: December 06, 2013, 12:30:57 pm »
Does it have anything releted with resolution?

I'm focusing my game to be played on an Ipad 3 (retina display), 100 pixels per meter is fine for it?

Thanks so far!

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Support / Re: Sprite from texture/ Ipad Background
« on: December 06, 2013, 10:49:19 am »
Fine,

But what does it mean? Care to explain what is those 100 pixel per meter so I can adjust how I see fit?

Regards.

8
Support / Sprite from texture/ Ipad Background
« on: December 05, 2013, 10:44:11 pm »
Hi,
I'm new on 2D toolkit.
I'm making a game exclusive for IPAD that uses a whole drawing as background, and for that I'm using "Sprite from texture".
My doubt is about the "size", Which are the difference among "Pixel per meter" and "Explicit"?
Also, if I use a whole drawing as a static background (Every Scene has a Static background, like old Adventure Games) which would be the best configuration for the "Sprite from texture" and the "2dToolkit Camera"?

Regards.

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