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Support / Re: Large sprite batcher optimizations?
« on: March 27, 2015, 10:56:13 am »
I had the same thoughts about batchers and overdraw.
Thanks!
Thanks!
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2. Its tk2dSpriteDataUnloader.cs - you can disable the unload manager altogether or revert to the 2.3 file.
1. png atlases are much slower to load, very much more so if your texture is compressed. Not much you can do about this, except turn off compression if it is compressed, and turn off mips if you have that enabled.
1. What app menu is this?
2. This may well be a bug - the old version was leaking memory when PNG atlases were used, and the new one seems to be overly aggressive.