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Messages - tgwm

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1
Showcase / Dancing Dot ┗( ^o^)┛
« on: April 16, 2015, 05:17:10 am »


Hey people!
I have just released a new game on android(iOS and Amazon coming soon). Made it using the tk2d toolkit + native unity2d.
Its pretty simple, you just have to follow the dance moves of the dot!

https://www.youtube.com/watch?v=nn2VA_1wUwc


 

Download Now


Listen to the track here: Dancing Dot Soundtrack On Soundcloud

Checkout my other games here: thegameswemake.itch.io

Thanks :)

2
Showcase / Leaping Ninja[Android]
« on: August 12, 2014, 08:28:07 pm »


Hey people! checkout my new game for android :D

link:https://play.google.com/store/apps/details?id=com.tgwm.leapingninja

thanks :D

3
Showcase / Lub Dub - Platformer[Android]
« on: July 21, 2014, 02:03:32 pm »


Hey people! check out this platformer game! Its actually not made using 2dtoolkit but I am planning to make the next part using it :)

Link: https://play.google.com/store/apps/details?id=com.tgwm.lubdub

Let me know what you think about this game  :)


4
Support / tk2dCamera with 4.3 Sprites
« on: May 20, 2014, 07:30:31 pm »
Hi, I tried using Unity 4.3 sprites with tk2dCamera and it worked perfectly but I have a question!

If I use stretch to fit WILDCARD , will it have any irregular behavior on the 4.3 sprites? Will the sprites work perfect on any resolution(mobile devices)?



Thanks :)

5
Support / Re: Blur when moving
« on: May 01, 2014, 04:25:45 am »
thanks, screenshot has no such problem like I stated, but again when I run this game on android device, I have the same issue. Is it possible to set a refresh rate from Unity?

6
Support / Blur when moving
« on: April 30, 2014, 04:23:10 pm »
Hello, Why do I see the blurry sprite when its moving?
Here is the link to the game:
https://dl.dropboxusercontent.com/u/70467204/JellyWeb/JellyWeb.html

I am translating the object like this:
Code: [Select]
transform.Translate(Mathf.Round(vX*Time.deltaTime),Mathf.Round(vY*Time.deltaTime),0);
sprite collection texture setting is Bilinear

thanks

7
Support / Re: Static sprite batcher collider
« on: March 09, 2014, 02:47:43 pm »
Another question
When the static sprite batcher is not committed the number of tris and vertes are less and when it is committed, tris are more( as per the example provided in the 2d package) .

8
Support / Static sprite batcher collider
« on: March 09, 2014, 02:33:26 pm »
Hi, Is it possible to add box collider to game objects that are included in the sprite batcher?

For example.
Static Sprite Batcher
 - Child A
 - Child B
 - Child C

every child with a separate collider?


Thanks

9
Showcase / [Free][Android]Spaceless
« on: March 09, 2014, 06:04:33 am »
Hello everyone! checkout my new game. Its an endless side scrolling game with totally randomly generated environment. A bit difficult ( I made it that way ) so you will have to get used to the controls.



Looking forward to your feedback. Thanks

Link: https://play.google.com/store/apps/details?id=com.tgwm.spaceless

**FIXED THE BROKEN LINK**

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