2D Toolkit Forum
2D Toolkit => Support => Topic started by: gianluca on September 15, 2013, 08:58:31 am
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Hi there,
I am using 2D Toolkit and trying something as simple as getting a sprite on the game window.
I have added a tk2dCamera and left all its settings to their default.
I have created a Tk 2d Sprite Collection and loaded up few images from an existing sprite sheet.
I have added a sprite to the main scene. I can see the sprite there, however the Game window shows just the default sky color (blue).
Any idea on what I might be missing?
thanks in advance,
Gianluca
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Is the sprite inside the camera bounds?
What are the zvalues on the camera & sprite?
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camera: (0,0,-10) - clipping (0.3, 1000)
sprite: (0,0,0)
They should be the default values...
thanks again!!
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Ok, I am really new at this and I am having some hard time to understand how the mechanism works.
Let's say I have a sprite, which is 60x60.
The default tk2dcamera is positioned at (0,0,-10) by default, native resolution 960x640, Fit visible, Camera resolution: 618x344. (What does all of this mean?!)
The sprite is at (0,0,0) and scale (1,1,1)... and I cannot see anything.
Could you briefly explain me how this works? I've gone through the documentation but I havent been able to find much..
Cheers!
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Hi,
Have you followed the tutorials?
http://unikronsoftware.com/2dtoolkit/doc/2.20/
By the end of the first set of tutorials, you should be able to create a sprite. Alternatively, look at the whack a mole tutorial tutorial (http://unikronsoftware.com/2dtoolkit/doc/2.20/tutorial/whack_a_mole/index.html) which should walk you through getting started.
Sprites are created at a particular size - whatever your camera size, the collection should be created at the same size. Otherwise you'll have to use "1:1" to resize the sprite to match the camera.
If you're new to all this the whack-a-mole tutorial should be quite useful - it should get you started and covers a lot of the basics.