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Topics - camelot10

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1
Support / Load images from url ?
« on: December 04, 2012, 11:41:56 am »
How i can load images (png or jpg) from remote website and use it with 2d-toolkit?

found only this solution: http://docs.unity3d.com/Documentation/ScriptReference/WWW-texture.html

2
Support / Two button on same place
« on: August 02, 2012, 03:46:18 pm »
i have two buttons.
Button A activates button B.
button B appear on same coordinates (x,y) but with lower z.
Button B box collider greater that button A collider.
When i hit button B, button A also activated.

how i can stop click event or block it activation of button A when i click on button B?

3
Support / Font problems
« on: July 30, 2012, 05:41:16 pm »
i made one atlas for all ingame fonts.
when i create textmesh - everything is fine. but when i trying to change font - everything goes pink.
cant fix this problem.

1. create textmesh
2. change font
3. pink squares and nothing help.

what i do wrong at this time?

p.s project attached.


EDIT: Please don't post projects in here. Use the private support forum when you need to distribute projects.

4
Support / 2 Draw calls on 2 identical sprites
« on: July 26, 2012, 02:52:07 pm »
i dont know what im doind wrong. can someone point me how i can reduce draw calls ?
i use one atlas for same sprites.
its only 2 sprites in scene both from one atlas and its require 2 draw calls.
each new enabled element in scene increase draw call by 1.

archived project attached.

p.s. xp service pack 3, unity 3.5.4f3


Edit: unikron: removed attachment. Post in the private support are if you'd like to post source.

5
Support / Sprite blendmode
« on: July 25, 2012, 12:56:40 pm »
Can someone point me.
How i can change sprite blend mode like "additive", "multiply" or "color dodge" ?
thanks.

p.s. im new to unity and 2D toolkit. former flash developer. search this forum and google for "2d toolkit blendmode" and didnt find anything useful.

6
Support / Tint & Loop Sprite
« on: July 24, 2012, 05:24:39 pm »
Im using default unity Animation and change tk 2d sprite Color.r, Color.g, Color.b values over time (with keyframes).
Also i set Animations as "loop".
When i start "play" - sprite color doesnt change. but inspector show color animation for tk 2d sprite.
what im doin wrong?


p.s. im realy new to unity and 2d toolkit. former flash/actionscript coder.

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