2D Toolkit Forum
2D Toolkit => Support => Topic started by: fsadeq on February 26, 2015, 06:23:29 pm
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I know it's possible to create large tiled sprites: We have a 64x128 tile that is animated and want to create a large waterfall with this same repeated sprite. So I've made a Tiled Sprite, changed the dimensions to really large, and added the animator. It works, but wondering if this is the best way to achieve this? I feel like this is performance heavy and I notice garbage collections on the TiledSprites. Should I be doing something like this outside of 2DTK? Thanks.
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Probably not a good idea - the tiled sprite was never designed for animation. For a large sprite like that you'd probably do a lot better creating a script that does flipbook animation on the material.
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Thanks.