2D Toolkit Forum
2D Toolkit => Support => Topic started by: hugoZandel on August 27, 2014, 03:33:44 pm
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Is it possible to light a textmesh?
The font was create in the texture packer with normal generation selected. It doesn't seems to receive light.
Thanks
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The text mesh doesn't create normals by default. You can change that by adding mesh.RecalculateNormals(); where you see mesh.RecalculateBounds(); in tk2dTextMesh.cs