2D Toolkit Forum
2D Toolkit => Support => Topic started by: dakeese on February 25, 2012, 04:57:41 pm
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I was modifying the compression settings in the inspector for one of my source textures (already in a sprite collection). I was curious about how much memory it was saving to dice this sprite. But once I committed the change to the texture's import settings, Unity went into an endless loop of trying to load assets.
As far as I know, there isn't normally any reason to mess with the import settings of a source texture, so maybe this doesn't matter.
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This should have been fixed in 1.73 beta 3. If you are on this version and it still happens for you, please let me know so I can investigate further.