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Support / Can tk2dtextmesh support all unicode characters?
« on: August 14, 2012, 12:00:15 pm »
I want to create a tk2dtextmesh object, and to show player's name(maybe Chinese). There are so many Chinese characters, if I export Textures using BMFont that support all these Chinese characters, I will get several Textures.
In 2dtoolkit, when I create a Font, I can use only one Texture, is that right?
So, how can I solve this problem, or another method to show unicode characters that compatible with 2dtoolkit?
Thank you!
In 2dtoolkit, when I create a Font, I can use only one Texture, is that right?
So, how can I solve this problem, or another method to show unicode characters that compatible with 2dtoolkit?
Thank you!