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Topics - seamas

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Support / Can tk2dtextmesh support all unicode characters?
« on: August 14, 2012, 12:00:15 pm »
I want to create a tk2dtextmesh object, and to show player's name(maybe Chinese). There are so many Chinese characters, if I export Textures using BMFont that support all these Chinese characters, I will get several Textures.
In 2dtoolkit, when I create a Font, I can use only one Texture, is that right?
So, how can I solve this problem, or another method to show unicode characters that compatible with 2dtoolkit?

Thank you!

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Support / Can tk2dsprite support clip (glscissor) ?
« on: July 23, 2012, 05:20:26 am »
I want to use tk2dsprite in the following cases:
1: player's hp view. sprite's showing rect should be controlled, that is, the width of sprite may be 100, but 80 should be shown, the other 20 be clipped.
2: multiple tk2dsprites shown in a scrollview, when one scrolled, part of that sprite may out of the scrollview's bound, I don't want this part to be shown.
Some thing just like glScissor() function, how can I do that?

Thank you, I am new, I just bought 2d ToolKit from Unity Asset Store recently.

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