Hello Guest

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - treecki

Pages: [1]
1
Hi Developers!

I'm am building a top down Action RPG in Unity and bought 2D Tool Kit to basically solely use the Tile Editor for the game. I am using it but I am running into a lot of problems because 2D Tool Kit uses its own sprite rendering system and I am trying to use either both or Unity's only. I initially solved this by making all the tiles prefabs and having the editor linked to the prefabs but this is getting pretty clunky to have 2 different sets of tile editors linked to each other. I'm also having the problem of spawning objects that are bigger than 1 tile because they will get set to the middle of the object and only show one tile when in editor mode. I fixed this by adjust the anchor to be in the middle of the bottom left tile, but this is also pretty clunky.

So my question is, is there a way to get 2D Tool Kit to use its renderer with Unity's? I like using Unity's animation controller/Sprite System because I already have a lot of things set for it and have a Palette Swap Shader I want to have on every tile in the game . Also running into a lot of problems with very small gaps within the tiles, but that might be from spawning all the prefabs?

Pages: [1]