2D Toolkit Forum
2D Toolkit => Support => Topic started by: Jason RT Bond on January 22, 2013, 06:39:16 pm
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I can see documentation on setting multiple materials for a sprite atlas (http://www.unikronsoftware.com/2dtoolkit/doc/tutorial/multiple_materials_in_a_sprite_collection.html), which is really helpful. I'd like to have some sprites using alpha blending and others using additive blending.
However, when I make sprite animations from that atlas, I seem to lose this choice, and the animation doesn't carry over the material I selected per sprite. Am I missing something? I'd really like additive-blended animations, but even if I manually replace the material on the sprite animation it just resets to alpha blended when the game runs.
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Note - you can have additive frames without using a separate material when using premultiplied alpha. Tick the additive tickbox for this to take effect on that particular sprite.
What you're describing sounds like a bug. I'll investigate, but this is likely to be after 1.90 final has been released.