2D Toolkit Forum
2D Toolkit => Support => Topic started by: saygon on January 29, 2013, 11:45:26 am
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Hi guys.
I developing game on Android (some sort of constructor).
I have a row of the same sprites. I created sprites in unity editor and set the position in such a way that between them there is no empty space.
But when I change resolution (to TegraTablet, HTC Wildfire, etc.), I can see the empty space (1-2 pixels) between some sprites.
When I move sprites to avoid this space, in some other resolutions I get empty space again.
I am using unity camera (non tk2dCamera). Camera ortho size - 5.
Sprite scales in collection editor 8X8X8.
2d toolkit version - 1.7.
How I can fix this?
Thanks in advance.
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I think I found that I looked -
I read 2d toolkit user manual pdf and probably I should use unity editor vertex snap mode.
I will write about results.
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Saigon, I had a similar problem. Try going to you sprite collection and edit. Select all of the sprites you want to have next to each other and change the pad method to Extend. I am using the beta your mileage may vary. Hope this helps.
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Please try what Mezcaholic suggested.
Also, check this: http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,612.0.html
It might be reducing your texture quality when running on certain devices.
Also, try turning off mipmaps on your sprite collection atlas texture, it might help.
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Thank you guys.
Set pad method to Extends fixed this problem.
2d Toolkit is really cool thing!