2D Toolkit Forum
2D Toolkit => Support => Topic started by: Madrayken on January 31, 2013, 11:01:40 pm
-
Hi guys,
First post - sorry it's a stupid 'please help' post.
I'm just starting to use 2D Toolkit. I started using Unity 3D a couple of months ago, and am on the latest version of Unity 4.
When creating a Sprite Collection, I create the prefab, then go to the inspector, see all the lovely values and...
...no 'Open Editor' button appears anywhere. I've added the prefab to the scene, and otherwise done everything I can in the tutorial to start in my creation of a nice batch of sprites, but I seem to have stumbled at the first hurdle.
Any thoughts? Cheese? Chickens? Anything?
-
You don't need to drag the prefab into the scene, the "Open editor" button should be there. If it isn't, check that you're not in debug mode in the inspector... Also, can you post a screenshot of what you see?
-
Aha! That was it. Thanks!
It was looking like this:
http://www.mediafire.com/view/?ac3230nt85vnd6q (http://www.mediafire.com/view/?ac3230nt85vnd6q)