2D Toolkit Forum
2D Toolkit => Support => Topic started by: artman186 on February 01, 2013, 09:13:09 pm
-
I just upgraded my toolkit to version 1.90 this morning. Whenever I try to open an existing Sprite Animation with the 1.90 editor, the center frame preview window appears zoomed in...*extremely* zoomed in. Is there some kind of zoom-in/zoom-out functionality? To add some additional information, if I create a new clip, the preview window appears to be "zoomed" to an appropriate level. As soon as I select another clip, the preview window zooms in again.
I tried creating a new animation from scratch and everything appears correct until I commit and close the window. When I re-open the new animation, I have the same issue.
One final note, using the scroll wheel appears to move the preview window diagonally?
I'm using the 1.90 toolkit with Unity 4.0.1f2.
-
Hi there,
You can zoom in / out using the scroll wheel with the mouse cursor in the preview window. I think I know why everything looks super tiny in there, I'll investigate it.
-
If I create a brand new animated clip, I can see how the scrolling in/out with the mouse wheel works. It's not quite how I would have expected (a la stock Windows PNG viewer) but it's functional. However, when trying to view existing clips or switching between clips in a single animation, I can zoom in/out to my heart's content and my sprite never appears in the window.
-
The zooming in/out is modelled after the Unity viewport rather than any particular OS
Pressing F should move back to the origin and reset the translation / scale applied. I'll look into this a bit further when I'm back on my WIndows machine.
-
Thanks for checking into this for me =]
I tried using F to reset the viewport, but I am still unable to see anything in the preview window for any existing clips.
-
This may sound like a dumb question, but do you have anything selected in the timeline, or are you playing the clip? The clip editor doesn't show anything unless something is selected, or you're previewing a clip.
-
That's not nearly as dumb a question as my answer, which is obviously no =] I see exactly how I got confused now, thanks.
Just as a suggestion, if you load the first frame automatically when you load a clip without making them click on it manually I think that may help more first-timers with the new editor like myself.
-
I actually had it working like that initially, but then decided to swap it to the current behaviour as it was near impossible to actually preview a one-shot animation properly, as it instantly went back to the first frame after the last.
That was the only reasoning behind changing the behaviour so it didn't automatically select a frame.
Might have to think of another solution, maybe some text to say "press play to see preview"