2D Toolkit Forum

2D Toolkit => Support => Topic started by: fsadeq on February 24, 2012, 11:30:47 pm

Title: Box Collider Depth?
Post by: fsadeq on February 24, 2012, 11:30:47 pm
Hi, is there any way to set the Z size of a collider when assigning a sprite as a Box Trimmed? It seems to default to a value of 0.2, but I need it to be much deeper than that, especially when using tk2dCamera. Thanks.
Title: Re: Box Collider Depth?
Post by: unikronsoftware on February 24, 2012, 11:56:09 pm
There is a setting on the sprite collection to adjust this.

It's called "physics depth". I'll rename that to collider depth when the interface is cleaned up to avoid confusion.