2D Toolkit Forum
2D Toolkit => Support => Topic started by: fsadeq on February 24, 2012, 11:30:47 pm
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Hi, is there any way to set the Z size of a collider when assigning a sprite as a Box Trimmed? It seems to default to a value of 0.2, but I need it to be much deeper than that, especially when using tk2dCamera. Thanks.
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There is a setting on the sprite collection to adjust this.
It's called "physics depth". I'll rename that to collider depth when the interface is cleaned up to avoid confusion.