2D Toolkit Forum

2D Toolkit => Support => Topic started by: ktealby on February 03, 2013, 09:14:13 am

Title: Support for dynamic fonts
Post by: ktealby on February 03, 2013, 09:14:13 am
Does the 2D Toolkit support dynamic fonts for mobile devices as became available under Unity 4?
Title: Re: Support for dynamic fonts
Post by: unikronsoftware on February 03, 2013, 12:38:50 pm
No it doesn't. You can use dynamic fonts from Unity4 independently to tk2d, though - there shouldn't be any issues mixing them.
Title: Re: Support for dynamic fonts
Post by: ktealby on February 03, 2013, 06:28:04 pm
Thanks for the quick response.
Title: Re: Support for dynamic fonts
Post by: fsadeq on November 04, 2013, 01:43:04 pm
I'm using the method you posted here: http://unikronsoftware.com/2dtoolkit/forum/index.php?topic=2454.0

However, I'm a little confused on what the point in using the new material with 2kToolkit/GuiText shader is? I don't notice any difference except for the fact that I can't change text colors (I can if I change it on the material, but then I'd have to have a different material for each color). Is this method outdated? Is there a better way to use dynamic fonts? Thanks.
Title: Re: Support for dynamic fonts
Post by: unikronsoftware on November 04, 2013, 05:53:30 pm
The GUIText shader  makes the shader sort correctly with other sprites and text meshes. As far as I remember the Unity default shader simply didn't sort properly.