2D Toolkit Forum
2D Toolkit => Support => Topic started by: oguztecimer on March 20, 2013, 03:34:16 pm
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Hello. I just realized that my anchor settings does not work. Whereever i set the anchor sprites still rotate around their center and they initialized based on their center even though i set their anchors elsewhere. Am i missing something?
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Did you set the Unity transform widget to transform around "Pivot" and "Local"? This is the button at the top left of the Unity toolbar.
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Yep it works fine now.
Thanks a lot.
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This only changes how Unity rotates an object. That selection doesn't actually change the pivot/anchor, its already at the correct position.
If you've got it set to center, then it will always rotate from the center, and position will change to compensate for this.