2D Toolkit Forum

2D Toolkit => Support => Topic started by: roc_hgh on March 21, 2013, 05:33:22 am

Title: Tk2dSpriteHowToListenMouseEvent
Post by: roc_hgh on March 21, 2013, 05:33:22 am
Hi,

If i want to listen mouseEvent,

in as3, use like this:  sprite.addEventListener(MouseEvent.Click, onClick);

Now,  I have a tk2dSprite or a tk2dAnimatedSprite. How should I listen the MouseClickEvent or MouseOverEvent on it?
Title: Re: Tk2dSpriteHowToListenMouseEvent
Post by: unikronsoftware on March 21, 2013, 07:17:53 pm
You can use OnMouseEnter (http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnMouseEnter.html) but you need to make sure you have a collider on your sprite / animated sprite.