2D Toolkit Forum

2D Toolkit => Support => Topic started by: ItsMeAlan on March 30, 2013, 04:24:23 am

Title: Gross edges
Post by: ItsMeAlan on March 30, 2013, 04:24:23 am
I have a sprite that is just a square of a solid color. When I enlarge the sprite a little, I start getting these gross black edges.

Observe!

(http://i.imgur.com/VFnMDh5.png)

This shows a solid light blue sprite resting on top of another solid light blue sprite. Is there some way I can get rid of those black borders?

Thanks!
Title: Re: Gross edges
Post by: unikronsoftware on March 30, 2013, 03:05:51 pm
Easy solution, turn on point filtering.
The likely reason you're getting black is that the texture is being enlarged, filtering is on, and the pixels outside the visible area are black.

You can also turn on premultiplied alpha, but remember to change the shader on the material too.