2D Toolkit Forum
2D Toolkit => Support => Topic started by: amaranth on March 16, 2012, 12:59:28 am
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Not sure if it's me or a bug...
1. Create sprite collection.
2. Drag cloud1 into Texture Refs.
3. Commit.
4. Click on the button to the left of Element 0 and select crate from the list.
5. Click Commit.
6. Create a new scene and create a sprite.
7. In the Sprite drop-down list, the crate is called "cloud1"
My workaround: return to sprite collection, set Element 0 to nothing, commit, set Element 0 to crate, commit.
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This is a bug, but there is a workaround as you mentioned. I will not be "fixing" this particular issue, as it will be resolved when the Sprite Collection interface is updated. That shouldn't be too long now - I am forced to implement that sooner as the tilemap editor requires editing multiple colliders and it is really impractical selecting them by name from a dropdown.
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Sprite Collection interface update? Nice! :)