2D Toolkit Forum
2D Toolkit => Support => Topic started by: xecut on May 02, 2013, 08:53:47 am
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Hi all, I am new to 2DToolkit and I need some help.
I've created a texture atlas, and of course, with a bunch of sprites inside.
I realised when I change the shader in one of the sprite, the entire texture atlas' shader changes as well.
So, is there a way to change one sprite's shader, but keeping it in the texture atlas?
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Yes you can. Do this:
http://unikronsoftware.com/2dtoolkit/doc/tutorial/multiple_materials_in_a_sprite_collection.html
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LOL I'm blind
thank you btw!