2D Toolkit Forum
2D Toolkit => Support => Topic started by: Pulluxx on May 04, 2013, 11:52:27 am
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Hey guys.
I tried to give an animated sprite one of Unity's particle shaders, and selected a texture for it. When I then wanted to revert everything to normal, and give the animated sprite a unlit/transparent shader the animation disappeared and all animated sprites are rectangles instead. I would appreciate some help on how to get everything back to normal. Does shader selection for animated sprites affect all of them, and if so, how can I go back to just unlit/transparent with no texture?
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Set the shader back to what it should be (tk2d/BlendVertexColor) and then re-attach the texture. If you look at the material in the project window, the texture should be next to it, i.e. in the same directory.
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Thank you very much. You're a lifesaver.