2D Toolkit Forum

2D Toolkit => Support => Topic started by: mike2d on May 14, 2013, 05:30:41 pm

Title: ground with tiled textures
Post by: mike2d on May 14, 2013, 05:30:41 pm
hi,

this quite a simple question and i think most of the game use a big plane as floor but they divide the texture onto it.

i'd like to know the best practices to do that.

is 2d toolkit of any help about that process ?

thanks,
Title: Re: ground with tiled textures
Post by: unikronsoftware on May 14, 2013, 05:47:54 pm
Use a tilemap if you need variation to the tiles, and use a tiled sprite if you just need to repeat one texture.
Title: Re: ground with tiled textures
Post by: mike2d on May 15, 2013, 09:22:46 am
i've never used one of those, can someone give me some step by step explanation ?
Title: Re: ground with tiled textures
Post by: unikronsoftware on May 15, 2013, 09:41:41 am
Easiest is the tiled sprite.
1. Create > tk2d > Tiled Sprite.
2. Select your sprite
3. Increase dimensions to get it to tile.
Title: Re: ground with tiled textures
Post by: mike2d on May 19, 2013, 07:43:50 am
damned my mail app keep junking mails coming from unikron :(

didn't see your answer until now :)

thanks, i'll try that !
Title: Re: ground with tiled textures
Post by: fsadeq on May 19, 2013, 03:02:54 pm
Random note to add what you were saying - I, too, have been receiving Unikronsoftware emails in my spam folder in Gmail. I was wondering why I hadn't been getting beta release emails.
Title: Re: ground with tiled textures
Post by: unikronsoftware on May 19, 2013, 08:46:27 pm
Its when I changed hosts :(
It is getting better though.