2D Toolkit Forum
2D Toolkit => Support => Topic started by: mike2d on May 14, 2013, 05:30:41 pm
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hi,
this quite a simple question and i think most of the game use a big plane as floor but they divide the texture onto it.
i'd like to know the best practices to do that.
is 2d toolkit of any help about that process ?
thanks,
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Use a tilemap if you need variation to the tiles, and use a tiled sprite if you just need to repeat one texture.
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i've never used one of those, can someone give me some step by step explanation ?
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Easiest is the tiled sprite.
1. Create > tk2d > Tiled Sprite.
2. Select your sprite
3. Increase dimensions to get it to tile.
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damned my mail app keep junking mails coming from unikron :(
didn't see your answer until now :)
thanks, i'll try that !
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Random note to add what you were saying - I, too, have been receiving Unikronsoftware emails in my spam folder in Gmail. I was wondering why I hadn't been getting beta release emails.
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Its when I changed hosts :(
It is getting better though.