2D Toolkit Forum
2D Toolkit => Support => Topic started by: bluelotus on May 16, 2013, 10:16:03 am
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Hi Guys,
Loving the 2dtoolkit and developing.
Got a Question about the best way to do large levels.
For the background (grass),
Is it better to have 100 sprites(128 by 128) all lined up like tiles?
Or a single massive sprite( that repeats the texture? )
Or 10 large sprites that repeat the texture?
Also,
Is it worth checking the sprites and setting renderer.enabled = false for those that are off screen?
Would be great to get some ideas on this before I start coding/building.
Cheers,
Chris .
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For 100 sprites, just create them and don't bother doing any optimizations. If you're really concerned about it, you can add them into a static sprite batcher and commit. That will create 1 mesh. Or use the tiled sprite if its regular.
You'll need a LOT more than 100 objects before it becomes a problem.
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Ok thanks,
Ill give it a go.
Ideally there will be 250 - 300 sprites for the level and 80 animated sprites for the entities in level.
Have to see how we go with this.
Cheers,
Chris.