2D Toolkit Forum

2D Toolkit => Support => Topic started by: asweare on May 23, 2013, 02:05:41 pm

Title: player control
Post by: asweare on May 23, 2013, 02:05:41 pm
I have question about my script,

I was managed to made the character move horizontally, but
it doens't work with animation.

whenever i press left or right,

character animation stop moving.

this is my script

also, how can i make the character idle when i am not pressing the button??


(i am not really a programmer, very new to the program, so if you guys can help me out it will be really great)

   void Update() { 
        movement = Input.GetAxis("Horizontal") * moveSpeed; 
        movement *= Time.deltaTime; 
        transform.Translate(movement,0.0f, 0.0f); // move player along X axis 
         
        // move right 
        if(movement > 0.02f)
        {
            anim.Play("walk");
            anim.animationCompleteDelegate = null;
            walking = true;
        }
     
        // move left 
        if(movement < -0.02f)
        {
            anim.Play("walk");
            anim.animationCompleteDelegate = null;
            walking = true;
        }
Title: Re: player control
Post by: unikronsoftware on May 23, 2013, 02:26:40 pm
In 2D Toolkit 1.x, playing Play repeatedly on a clip that is playing will keep restarting it.
Do this instead:
if (!anim.IsPlaying("walk")) anim.Play("walk");

in 2D Toolkit 2.x, the behaviour is changed that calling Play on a clip that is already playing will not restart it.