2D Toolkit Forum
2D Toolkit => Support => Topic started by: sebaslive on May 24, 2013, 10:36:38 pm
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Hi All,
I have a question that still boggles my mind and I hope I can clear it up with this question. I played on Bastion on my ipad 3 and I know it was on Xbox and PC but if you check out their sprite sizes they are huge! Which allows them to do incredible amount of detail but the actual game camera is far enough that it makes everything fit yet look very detailed and painterly. So I want my game to be in screen size 1024 x 768 so as far as canvas size goes on Photoshop... If I work in this size the sprites will usually come out really small and I can't add enough detail that I want. So are they doing their drawings on huge canvas sizes and just having everything shrunk in the camera? Anyone know whats the best method for this?
Here are sprites for reference http://www.majhost.com/gallery/Icetigris/Bastion/bastion_ura-soldiers1.png (http://www.majhost.com/gallery/Icetigris/Bastion/bastion_ura-soldiers1.png)
http://www.majhost.com/gallery/Icetigris/Bastion/bastion_ura-soldiers2.png (http://www.majhost.com/gallery/Icetigris/Bastion/bastion_ura-soldiers2.png)
http://24.media.tumblr.com/tumblr_m5uu613bkf1qe94n7o1_100.gif (http://24.media.tumblr.com/tumblr_m5uu613bkf1qe94n7o1_100.gif)
Thanks! :D
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Simply create them at the largest size you'd want them to be, and then enable mipmaps. If the quality of the lower resolution zoomed in sprites isn't sufficient, you can investigate methods of custom mipmap creation later on. So - work at the highest resolution you'd ever need the sprites, and go from there.