2D Toolkit Forum
2D Toolkit => Support => Topic started by: PsychoG on June 05, 2013, 09:53:04 pm
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I'm making a 2-d side scroller and when I move the characters (or anything) the numbers needed are like 400-1000. Itseems a little ridiculous and makes collision detection tougher. Is this normal?
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I take it you're using the tk2dCamera?
The tk2dCamera maps 1 world unit -> 1 pixel. So to move your sprite from the left of the screen to the right = screen res in pixels.
You can get physics to work fine in it.
If you don't like using such big scales, you don't have to. Just use a normal orthographic camera.
Some docs to help explain why and what your choices are -
http://unikronsoftware.com/2dtoolkit/doc/2.00/tutorial/choosing_camera.html
http://unikronsoftware.com/2dtoolkit/forum/index.php/topic,1746.0.html <- configuring physics correctly.