2D Toolkit Forum

2D Toolkit => Support => Topic started by: Companella on June 27, 2013, 05:11:38 am

Title: about collider type
Post by: Companella on June 27, 2013, 05:11:38 am
Create a new sprite in SpriteCollection, the default collider type is "User Defined", not "Fore None".
they are look like no collision.
what is difference?
Title: Re: about collider type
Post by: unikronsoftware on June 27, 2013, 11:45:18 am
Docs here:
http://unikronsoftware.com/2dtoolkit/doc/2.00/reference/sprite_collection.html

Collider Type - Select the collider to be built for this sprite.
User defined - The user is reponsible in creating and managing the collider. This option will not delete any existing colliders.
Force none - The system will ensure there is no collider attached to the system.

So, if you want to create/manage your own colliders, use "User defined".
Title: Re: about collider type
Post by: Companella on June 27, 2013, 03:18:19 pm
thank u~