2D Toolkit Forum
2D Toolkit => Support => Topic started by: Companella on June 27, 2013, 05:11:38 am
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Create a new sprite in SpriteCollection, the default collider type is "User Defined", not "Fore None".
they are look like no collision.
what is difference?
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Docs here:
http://unikronsoftware.com/2dtoolkit/doc/2.00/reference/sprite_collection.html
Collider Type - Select the collider to be built for this sprite.
User defined - The user is reponsible in creating and managing the collider. This option will not delete any existing colliders.
Force none - The system will ensure there is no collider attached to the system.
So, if you want to create/manage your own colliders, use "User defined".
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thank u~