2D Toolkit Forum

2D Toolkit => Support => Topic started by: Jimadybobalon on July 02, 2013, 10:24:30 am

Title: Texture Compression Choices
Post by: Jimadybobalon on July 02, 2013, 10:24:30 am
Is there any way to have PVRTC compression selected in the SpriteCollection settings? It's wasting a lot of my time to commit the atlas and then compress the texture again when I want to build it.

Thanks~
Title: Re: Texture Compression Choices
Post by: unikronsoftware on July 02, 2013, 10:31:52 am
tk2dSpriteCollectionBuilder, change
      case tk2dSpriteCollection.TextureCompression.Compressed: targetFormat = TextureImporterFormat.AutomaticCompressed; break;
to PVRTC.
Title: Re: Texture Compression Choices
Post by: Jimadybobalon on July 02, 2013, 01:55:04 pm
Perfect.

Thanks~