2D Toolkit Forum
2D Toolkit => Support => Topic started by: Jimadybobalon on July 02, 2013, 10:24:30 am
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Is there any way to have PVRTC compression selected in the SpriteCollection settings? It's wasting a lot of my time to commit the atlas and then compress the texture again when I want to build it.
Thanks~
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tk2dSpriteCollectionBuilder, change
case tk2dSpriteCollection.TextureCompression.Compressed: targetFormat = TextureImporterFormat.AutomaticCompressed; break;
to PVRTC.
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Perfect.
Thanks~