2D Toolkit Forum

2D Toolkit => Support => Topic started by: OneLifeRemains on July 03, 2013, 12:57:12 pm

Title: Load assets and generate SpriteCollection at runtime
Post by: OneLifeRemains on July 03, 2013, 12:57:12 pm
Hey all !

I'm trying to have access to my avatar assets without re-building the game in Unity.
So I have a bunch of png near the exe and I want to add, set and use them to a new/existing SpriteCollection at runtime.

Is that possible ?

Thanks !
Title: Re: Load assets and generate SpriteCollection at runtime
Post by: unikronsoftware on July 03, 2013, 07:51:35 pm
You can create sprite collections at runtime - check sample #13, runtime sprite collections to see how you can do that.