2D Toolkit Forum
2D Toolkit => Support => Topic started by: Lortimus on July 09, 2013, 06:08:11 pm
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Hi. I did some searching and didn't see this answered anywhere...
Say I'm using the Tilemap, and I have only one tile and associated prefab that I'm going to place several times on the Tilemap. The assigned prefab for this tile has an associated script with a single integer value that I would like to be able to modify uniquely for each placed tile in the Tilemap editor. How would I go about doing that? Our current workaround is to create a different tile/prefab with everything identical except the integer value, but there has to be a better way as this defeats the purpose of having a prefab. Am I missing something or is this not a current feature?
Thanks!
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Its currently not supported.
2D Toolkit 2.1 will support this.
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Thanks for the quick response. Is this the correct relevant line in the 2.1 Beta notes?
"Tilemap editor - Instanced prefabs are saved. You can change properties on them and they will be remembered."
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Yes. Apparently its still buggy, but we'll be fixing that before 2.1 final.
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Thanks again