2D Toolkit Forum
2D Toolkit => Support => Topic started by: kag359six on July 13, 2013, 09:25:35 pm
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I'm trying to change the text property of a text mesh in my scene. I used "scoreMesh.text = score.ToString()" to modify it. When the text changes the mesh jumps down several pixels from its original y position. Any ideas? This didn't happen a few days ago when playing around with text meshes.
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Does it happen for strings of all lengths?
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That should not happen. If you can reproduce it, send me a repro case to support at unikronsoftware.com and I'll investigate.
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I figured it out... :P There were invisible line spaces in the text field of the TextMesh.
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Glad its sorted ;)