2D Toolkit Forum
2D Toolkit => Support => Topic started by: kremedved on July 14, 2013, 03:39:17 pm
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Hi! How can I change the color of the outline font, without creating a new font files(*.tga)?
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You can't with the default shader. The outline is stored encoded in the color channel with a black color, and as such its not possible to change it without doing a bit of shader work. Alternatively you can use the crude method of duplicating the text mesh a few times and offsetting in the background to get the illusion of a shadow, but that doesn't look great and overdraws a fair bit.
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Thanks! I think that solution would be the most appropriate one