2D Toolkit Forum
2D Toolkit => Support => Topic started by: tunahantolga on July 25, 2013, 11:35:54 am
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Hello,
I am making jumping game and I have a problem.(I am using Unity 4 and 2D Toolkit.) I want to background scroll.Normally function is running in Unity but if I use 2D Toolkit is not running.
Here is the code:
public float scroolSpeed = 0.2F;
public float offset;
void Update () {
offset = Time.time * scroolSpeed;
renderer.material.SetTextureOffset("_MainTex", new Vector3(0, Time.time * scroolSpeed));
}
simply can't work why?
Please help guys.
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It won't work because the shader doesn't support it.
Since the texture is now atlased, it will not actually scroll properly - look at the atlas texture and you'll understand why. If you want a scrolling background, you should just create multiple sprites side by side and physically scroll and wrap them instead.
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Thank you! I will try it.