2D Toolkit Forum
2D Toolkit => Support => Topic started by: LordYabo on July 29, 2013, 11:17:01 pm
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I accidentally added a 2dtk text mesh to an object I didn't want it on.
I then proceeded to remove the components, but hit Reset on the GradientFontMaterial instead of removing it.
Now my text mesh material is messed up whenever I try to add any text mesh, everything is just white. Attached is a screenshot.
What do I set this too so I can see my fonts again?
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Drag and drop the correct textures into the texture slots - the should be in the same directory as the materials.
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And the name of the texture would be... ????
I found a folder called demogradientfont with a grad texture. I dragged that into Base and Gradient texture but it is all messed up multi colored blocks.
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Gradient font uses the test_0 texture.
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Thanks, got it.
For anyone else as dumb as me the answer is:
Base (RGB) Trans (A) is the text font "test_0"
Gradient (RGBA) is the coloring "grad"