2D Toolkit Forum

2D Toolkit => Support => Topic started by: jeong1135 on August 08, 2013, 04:19:16 am

Title: Accessing individual sprite from tilemap
Post by: jeong1135 on August 08, 2013, 04:19:16 am
Again, I'm completely in love with tk2dtilemap. Thank you for such a wonderful tool.

I'm generating my 2d dungeon out of JSON script, mostly using bunch of tk2dtilemap SetTile() and Build().
As a dungeon crawler, when you go from room A to room B, there needs to be a transition that scrolls the map.

Here is my question:

Room A and Room B data are held separately but drawn on the same Tilemap. During room transition, I need to fade out Room A and fade in Room B.
How do I get a hold of this collection of sprite data after SetTile() which returns nothing?

Thank you always for prompt support!
Title: Re: Accessing individual sprite from tilemap
Post by: unikronsoftware on August 08, 2013, 08:58:32 am
You can't get a collection like that - perhaps you could have each room in layers? You could fade out by drawing a black sprite in front of everything, and then turn the layers on and off respectively, and fade back in?

You could also simply have the layers at different positions - that'll work too.

Does that answer your question?
Title: Re: Accessing individual sprite from tilemap
Post by: jeong1135 on August 09, 2013, 08:33:13 am
I chose to go for black sprite. Thank you.